Life
is a visual experiment. It consists of abstract digital stills
printed on billboard-size backlit paper. The prints are backlit
with projectors controlled by a computer.
The projected images
are very similar to their respective print with the difference that
they change over time. It creates a very astonishing feeling of
depth that varies a lot over time. Here is an example of what was
projected on one of the prototypes:
1.swf > 5630Ko
Masking parts of
the projection adds another level of perspective to the composition,
this time playing with the physical darkness of the shaded spots
on the print. Instead of adding colors to the print, the masking
process substracts light from the printed colors. Here are 2 examples
of what was projected on the same prototype:
2.swf > 5631Ko
3.swf > 5631Ko
This is only using
a boring black grid of [inverted] circles. It would be very
interesting to try to play with tones instead of masking the whole
color palette. |
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To make things
interesting, I programmed a cellular automaton over the whole projection.
It is inspired by the Game Of Life. It masks parts of the
projections to the level of clusters of ~10X10 pixels. My initial
goal was to make it to the pixel level, but the computer would not
support it. I suspect flash is part of the problem. The next step
is to properly code it in a compiled language... Anyways.. the resulting
composition is stupendous! The print takes a very bizarre perspective.
2 more examples of the projection:
4.swf > 5631Ko
5.swf > 5631Ko
These files are not
very impressive. The whole idea is to work with color arithmetics
to create interesting visual effects that question the way our -
or at least my - brain makes sense of things. There is still a lot
of work to be done. The prototypes I created are basic yet extremely
exciting. This project is very likely to be continued...
Vincent Leclerc
v@uttermatter.com
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